Tag Archives: networking

Collage of multiplayer game types.

Know what to Build: Multiplayer Game Types

Software is a solution to some problem. As I’ve already saidsoftware architecture is the foundation on which we build our software. It’s at the core of the solution we offer in any software we build. Continue reading Know what to Build: Multiplayer Game Types

Words are hard. Game servers are nontrivial.

Engines of Delight is a blog about multiplayer game server architecture. Continue reading Words are hard. Game servers are nontrivial.

About Matthew Walker

Matthew Walker
Matthew Walker

My name is Matthew Walker, and I’m the creator and maintainer of Engines of Delight.

I’m a veteran software engineer and game developer, and I’ve done server-side development on large-scale MMO projects for several years. I’ve written server code for game systems, networking, movement and physics, persistence, back-end support services, and various tools that support all that. Continue reading About Matthew Walker