Engines of Delight

A blog about multiplayer game server architecture.

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MMO

Massively Multiplayer Online Game

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Related

Related Articles:
  • [Podcast] Hanselminutes: Scaling The Walking Dead: No Man's Land
  • About Matthew Walker
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Recent Posts

  • [Podcast] Hanselminutes: Scaling The Walking Dead: No Man’s Land April 5, 2016
  • Pattern: Seamless World Game Server March 8, 2016
  • Pattern: Responsibility-Oriented Game Server December 3, 2015

Reference Pages

  • Multiplayer Game Types
  • Game Server Architecture Patterns
  • Glossary
  • Resources

Tag Cloud

actor model agile architecture assumptions build process characters client cloud cluster complexity consistency continuous integration deployment development environment distributed estimation first person shooter game design game loop game server hardware impacts importance instance map model monolithic networking patterns performance players population principles problem statement process production requirements scale server loop state template testing tools ultima online version control

Blogroll

  • Bob Nystrom (Game Programming Patterns)
  • Coding the Architecture
  • Gaffer on Games
  • Game Studies
  • High Scalability
  • IT Hare
  • Scott Hanselman
  • Simple Programmer
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