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Know what to Build: Assessing Impacts

In an earlier post I described some multiplayer game types and identified several clues about the server architecture required to build each type. Now I want to take a closer look at some of those clues to see how they can help us know what to build. Continue reading Know what to Build: Assessing Impacts

Collage of multiplayer game types.

Know what to Build: Multiplayer Game Types

Software is a solution to some problem. As I’ve already saidsoftware architecture is the foundation on which we build our software. It’s at the core of the solution we offer in any software we build. Continue reading Know what to Build: Multiplayer Game Types