Scott Hanselman talks with Next Games‘ CTO, Kalle Hiitola, about the server architecture of their newest game, The Walking Dead: No Man’s Land. This is a great opportunity for those of us interested in game server development to learn from others’ real-world experience.
Continue reading [Podcast] Hanselminutes: Scaling The Walking Dead: No Man’s Land
The concept of evolutionary architecture is a good fit for game server development. Game servers are complex enough to warrant a disciplined focus on building a good architecture. Yet, game development is very subjective, and making a great game is an exercise in evolution. The five principles of evolutionary architecture discussed in this podcast can help us in evolving a solid game server architecture. Continue reading [Podcast] SE-Radio: Rebecca Parsons on Evolutionary Architecture
Simon Brown, author of Software Architecture for Developers, talks with Sven Johann about using Software Architecture Sketches to visualize, communicate and document software architecture. Continue reading [Podcast] SE Radio: Software Architecture Sketches with Simon Brown
Micro services is an emerging trend in software architecture that focuses on small, lightweight applications as a means to avoid large, unmaintainable, monolithic systems. Continue reading [Podcast] SE Radio: Stefan Tilkov on Architecture and Micro Services
Carl and Richard talk to Marc Mercuri and Mark Simms about resilient cloud architecture. The conversation starts out focused on the white paper called ‘FailSafe’ and the guidance it provides for building resilient cloud applications – but the information is applicable to any large scale system running on any sort of infrastructure. Continue reading [Podcast] DotNetRocks: Marc Mercuri and Mark Simms Build Resilient Cloud Applications