Tag Archives: scale

[Podcast] DotNetRocks: Marc Mercuri and Mark Simms Build Resilient Cloud Applications

Podcast Summary

Carl and Richard talk to Marc Mercuri and Mark Simms about resilient cloud architecture. The conversation starts out focused on the white paper called ‘FailSafe’ and the guidance it provides for building resilient cloud applications – but the information is applicable to any large scale system running on any sort of infrastructure. Continue reading [Podcast] DotNetRocks: Marc Mercuri and Mark Simms Build Resilient Cloud Applications

Homefront - Multiplayer Screenshot

Know what to Build: Assessing Impacts

In an earlier post I described some multiplayer game types and identified several clues about the server architecture required to build each type. Now I want to take a closer look at some of those clues to see how they can help us know what to build. Continue reading Know what to Build: Assessing Impacts

Words are hard. Game servers are nontrivial.

Engines of Delight is a blog about multiplayer game server architecture. Continue reading Words are hard. Game servers are nontrivial.

About Matthew Walker

Matthew Walker
Matthew Walker

My name is Matthew Walker, and I’m the creator and maintainer of Engines of Delight.

I’m a veteran software engineer and game developer, and I’ve done server-side development on large-scale MMO projects for several years. I’ve written server code for game systems, networking, movement and physics, persistence, back-end support services, and various tools that support all that. Continue reading About Matthew Walker