Assumptions for MMORPG Feature Impact AssessmentThe feature impact assessment for the MMORPG game design requires a number of assumptions that aren't documented in the main posts or in the "reference problem statement" for the game. I've provided them here to serve as a rationale for impact rankings that I chose.
|Persistent item state||Rank: 5||Rank: 5||Rank: 5|
|Large shared world||Rank: 5||Rank: 5||Rank: 5|
|"Items are important |
|Rank: 4||Rank: 5||Rank: 5|
|Unique character visuals||Rank: 4||Rank: 5||Rank: 3|
|Large number of players||Rank: 5||Rank: 3||Rank: 4|
|Persistent mission state||Rank: 3||Rank: 4||Rank: 4|
|Persistent character state||Rank: 3||Rank: 3||Rank: 5|
|Text and voice chat features||Rank: 3||Rank: 2||Rank: 4|
|Persistent alliances||Rank: 2||Rank: 3||Rank: 3|
Return to Know what to Build: Assessing Impacts.