Know what to Build: Assessing Impacts for MMORPG

Assumptions for MMORPG Feature Impact Assessment

The feature impact assessment for the MMORPG game design requires a number of assumptions that aren't documented in the main posts or in the "reference problem statement" for the game. I've provided them here to serve as a rationale for impact rankings that I chose.

 
FeatureSizeComplexityImportance
Persistent item state
Rank: 5
Rank: 5
Rank: 5
Large shared world
Rank: 5
Rank: 5
Rank: 5
"Items are important
and ubiquitous"
Rank: 4
Rank: 5

Rank: 5
Unique character visuals
Rank: 4
Rank: 5
Rank: 3
Large number of players
Rank: 5
Rank: 3
Rank: 4
Persistent mission state
Rank: 3
Rank: 4
Rank: 4
Persistent character state
Rank: 3
Rank: 3
Rank: 5
Text and voice chat features
Rank: 3
Rank: 2
Rank: 4
Persistent alliances
Rank: 2
Rank: 3

Rank: 3

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